Skip to main content

Posts

Showing posts with the label app

Fotor Windows 8 app - photo editing tool

Looking for a app can do your work better with little/no effort, then here it is. Fotor is the best all-in-one photo editing application! Perfectly combine the windows 8 user experience with cutting-edge tools including Basic Editing Tools, Brilliant Visual Effects, Frames, 1-Tap Enhance, Collage, Text, Tilt Shift and Raw Converter, all bundled together in one powerful package!  Fotor Windows 8 app - photo editing tool Features : Collage :  Enjoy the freedom to arrange your pictures however you want with three different modes of collage: Template Collage, Photo Stitching and Shuffle Collage. Add Text : Input plain text or choose a stylish text template, personalize your photos by adding your own commentary, thoughts and messages for others to see, or just add notes to help you remember.  Raw Converter : RAW converter with tone mapping supports over 100 camera RAW formats. Import the RAW files and Fotor will take care of the rest. Powerful Editing :...

Fresh Paint - Windows 8 app

I recently found this great app, really superb. Give it a try. Here is the official description: Meet Fresh Paint – a delightfully realistic and fun painting application for you and your family. Fresh Paint is an easy-to-use, free app that includes oil paint and all the tools you need to paint. Whether you are an aspiring artist, parent or child (or child at heart), Fresh Paint will help you unleash your inner creativity. We believe that brilliant, creative ideas can come from anyone, anytime. It’s time to set your creativity free. Welcome to Fresh Paint – the canvas for your big ideas. Features Experience highly realistic oil paint. It works just like real oil on a canvas, but just a little easier. Paint without the mess, clean-up and costly supplies. Help your kids be creative and explore their imagination. Blend and mix paints to get just the colour you want. Turn your photos into paintings with Fresh Paint. Import a photo, and then just brush and blend the colour...

Submitting Your App to AppStore

Submitting your app to the App Store is a multistep process involving several tools. First, create a distribution provisioning profile using iOS Provisioning Portal. Then create an archive, validate it, and submit it to the App Store using Xcode. When your app is approved, set the date the app will be available to customers using iTunes Connect. Finally, don’t forget to respond to user issues after you ship your first version. Before You Begin Before starting, you should have a distribution certificate and the status of your iTunes Connect app record should be “Waiting for Upload” or later, as described in  “Creating Your App Record in iTunes Connect.” Now, create a distribution provisioning profile using the iOS Provisioning Portal. Create a Distribution Provisioning Profile When the app is ready for publication, you create a distribution provisioning profile by selecting App Store as the method of distribution. The steps are similar to creating an ad hoc provisioning pr...

Creating Your App Record in iTunes Connect

When an app is sold in the App Store, the store displays a lot of information about the app, including its name, a description, an icon, screenshots, and contact information for your company. To provide that information, you log in to iTunes Connect, create a record for the app, and complete some forms. In this chapter you learn how to go through this process. Note:  Normally, you create your iTunes Connect app record late in the development process because there’s a time limit from when you create the record to when you must submit your app. However, some Apple technologies, including Game Center and In-App Purchase, require that an iTunes Connect record to be created earlier. For example, with In-App Purchase, you need to create the app record so that you can add the details of the items you want to sell. This content needs to be created before the development process is complete so that you can use it to test the code you added to implement In-App Purchase. Before You Beg...

Creating Distribution certificate

Before an app can be distributed, your team must have a valid distribution certificate linked to a distribution provisioning profile. Only team admins can create or install a distribution certificate. Each team can have only one active distribution certificate. The team admin can either use Xcode to create a distribution certificate or manually request and download one from iOS Provisioning Portal. A team’s distribution certificate allows a developer to build an app for distribution. If your team wants to use another Mac to create a distribution build, you need to transfer a copy of the distribution certificate as described in,  “Safeguarding and Transferring Your Signing and Provisioning Assets”  in  Tools Workflow Guide for iOS . Using Xcode to Create a Distribution Certificate You should use Xcode to create your distribution certificate. Xcode creates, downloads, and installs a development certificate, distribution certificate, and the iOS Team Provisioning Pro...

Building xCode project and generating IPA file using Ant

Following is the procedure to generate IPA file. Under “project settings” change “derived data location” to “project-relative”, and make it "DerivedData/dist/". If you want any other location, change the same in the code. This will be the location where ".app" file and all other project info is stored. Set the values to the fields in CAPITAL LETTERS, and save the file as build.xml ----------------------------------------------- <project default="buildAndPackage" basedir="." name="APP-FOLDER"> <property name="local.projectPath" location="WHERE THE PROJECT IS LOCATED" /> <property name="local.ipaPath" location="WHERE TO SAVE THE IPA FILE" /> <property name="app.id" value="APP-ID" /> <property name="scheme" value="APP-SCHEME(MOSTLY APP-ID)" /> <property name="version" value="VERSION-NO" />...

Integrating AdMob Ads in a PhoneGap Project (iOS)

Open the phonegap project to which AdMob is to be added. Import  GoogleAdMobAdsSDK which can be found here . Add  MessageUI.framework  to the project. To do this " click on project name , go to summary tab, scroll down to the framework section and click +. Then select MessageUI.framework ". In AppDelegate.h import "GADBannerView.h" and add "GADBannerView *bannerView_;" , so that it looks like@interface AppDelegate : PhoneGapDelegate { NSString* invokeString; GADBannerView *bannerView_; }  In AppDelegate.m –  #define MY_BANNER_UNIT_ID @”Your AdMob Publisher ID” Add the following code at the beginning of webViewDidFinishLoad:    bannerView_ = [[GADBannerView alloc]init]; [bannerView_ setDelegate:self]; [bannerView_ setFrame:CGRectMake(0, 45, 320, 95)];//Position of Ad banner bannerView_.adUnitID = MY_BANNER_UNIT_ID; bannerView_.rootViewController = self.viewController; [self.viewController.view addSubview:bannerView_]; [bannerView_...